The team learned a lot while stealthily escaping the great forest. First, the girl sees herself as an outcast now and, when presented with the great inconsistencies of what she believed versus what she saw behind the wall, she is willing enough to work with them for mutual benefit. It seems that each extended family group is ruled by or somehow answerable to a mated pair of snake people, who periodically bestow ‘gifts’ and offer the most fervent and favored followers the chance to ‘ascend,’ although it’s not clear what either of those mean other than a person goes behind the wall and might or might not come back. Some of those who receive ‘gifts,’ she says, do return; others do not. She does not understand.
The team was able to make good their escape, despite being noticed and pursued by some of the locals, and were also able to evade any Beast Men that were lurking in the jungle. Dragging theirselves home in sorry, haggard shape, they reported what they’d found to their camp commander, were fed, and went to sleep. On the next day, after a good breakfast and baths and getting on some clean, more comfortable clothes, they spent hours providing detailed reports of everything they saw and did, with Ti’ un Ril’s maps and notes providing key information and facts.
Ahtur, the camp commander, informed them at day’s end that they’d all have a week’s local leave – which means that they’d be able to have the next 7 days off, barring emergencies, and requiring that they stay in the local area. This is received as a welcome relief, as it will give everyone time to recover from what was a very taxing 8-day mission. At the end of that week, the team serves on garrison duty for about a month, training, instructing others in turn, and briefing several high-ranking Scout and Army personnel who come by the camp for that purpose. No one is taking their information or news lightly.
Thus, it is about 6 weeks between the end of this first mission and the beginning of the next, meaning that it is winter when the team is preparing to depart for their next patrol, which will be described in a separate post.
What do you think would happen to the girl? She’d be treated well and would be interviewed, too, but what do you think she’d do or would be done with her?
In addition to benefits gained from reaching 4th level, during the time off everyone can choose one downtime activity to pursue, from the list below.
- Heal Corruption – DC13 WIS to remove 2 Shadow points. Roll this at the table next time we meet. This reflects spending time relaxing, training, and getting back to yourself by focusing on the things you value and the good you seek to do.
- Meet Patron – what with all the brass you’re talking to about your mission, one of you might impress someone influential person and earn an ally. If you choose this you and I will flesh it out, and this person will become helpful down the road.
- Research Lore – DC15 Knowledge (Something) roll to investigate something of interest and value, with a successful roll earning you three questions answered about it from me. If you an idea of something that you’d like to see happening in the world or story, this could be an opportunity to insert it into the game.
Go ahead and choose which of those you want and state as much in the Comments on this post so everyone can see it. I’ll write another post that will serve as your pre-mission brief for the next session.